In Character (IC) Rules

With Out-Of-Character rules established to set a standard of OOC Roleplay Etiquette, now there's a standard of rules you should follow when making and roleplaying your character.

Fail Roleplay
Fail Roleplay takes the standards of Powerplay, Troll Roleplay, and combine them all into one. Some Fail-Roleplayers are just kids, people who haven't rp'd before or in a long time, or people who are just trolling. Depending on the type of Fail Roleplay, you're encouraged to teach them how to roleplay, atleast the basics, or if they're trolling just report them to the administration team.

Lorebreaking
This is mentioned before in the OOC rules, but to restate. When you're making a character, make it with the mindset of the 1920s, or the late 1800s in mind depending on how old they are. Think about how a person feels about certain topics, how they act and behave in the 1920s, for example, racism and sexism are still common so it's entirely possible to rp and create a character like that—I am not encouraging racism or sexism oocly, just pointing out that the 1920s were a different time than ours, so people will act different, to our shock—

Character Types
See Races

Combat System
The combat system in Prohibition of Blood is tough for beginners, but easier as time goes along. There's been a problem with fights "not being fair" or "landslides" in roleplays for the longest time, and it's a problem. People believe that fights should be, and are fair, when in reality it is a matter of winning and losing, one side wins and the other loses. In actual fights, there isn't time for you to skillfully think about strategy unless there's distance between you and your attacker, they don't patiently wait turns, they take shots. Don't get me wrong, I abhor speedtyping, but I equally abhor d20 combat outside of DnD, and turn-based combat isn't the best either. So, as a way to reflect real fights, this game has a form of Descriptive, but speedier fighting style. The features and rules of Desc-Speed fighting are pretty simple to remember

In this combat system, you're minimum words in a line can vary depending on what you're doing, but the bare minimum is 5-6+ words, an action per line, and three actions/lines to land a hit. These three actions are the Execution action, the Follow-Up action, and the Confirmation action.

The Execution Action
The execution is when you reel back your attack and execute/start it. An execution action would look something like this:

"The man reared his white-knuckled fist, before swinging it forward toward the man"

During this action, the person being attacked has the option to take the initiative and drop the attacker's momentum.

"As he saw the fist coming toward him, He sidestepped around it and ran at him, throwing a balled up fist toward him."

This is called a pre-emptive strike, and this is the equivalent of stunning your opponent as you went through their guard as they began their attack. This does have complications though as you can only do an attack like this if they haven't typed their Follow-Up action yet. If they type their follow-up action and you do your action to try and counter them after, you run straight into their attack, causing more damage to you than they would've originally.

The Follow-Up Action
The follow-up is the action immediately after the execution action that tells you the location of where the attack is, and confirms the travel of where the blow is going to land. For heavier-built/physically stronger characters, the follow-up action is unblockable, giving you the choice or to risk a parry and get past their guard. A Follow-Up action looks something like this in regards to the fist example of an Execution Action.

"The man's fist barreled towards his enemy's gut."

The Confirmation Action
The Confirmation is the point in a fight where you have to take the hit—except under special circumstances—and the hit lands wherever directed in the Follow-Up. A confirmation action is usually something stating the effect of the blow when it lands, and looks something like this.

"His knuckles dug into the man's gut, causing him to keel over"